Telling Stories in Different Ways
December 13, 2011 Leave a comment
Over the last few weeks I have found myself engrossed in two completely different types of game; Uncharted 3: Drakes Deception and Skyrim couldn’t be further apart from each other in the way each plays and how their stories are told.
U3 lets you guide its protagonist, Nathan Drake, through an intense story with twists and turns every few chapters. It guides you exactly where you need to go, you cannot deviate from its strict path, to do so results in death. Skyrim on the other hand, whilst also telling a truly epic story, gives the player a lot more freedom to progress through the world at their own pace, discovering hidden locations and new enemies to battle as they make their way throughout the land. Being guided down a narrow path allows a developer to tell a focussed story, one that they wish to tell, that their writers spent months crafting, whereas open world games allow the player to craft their own stories through exploration and discovery. Some people prefer sticking to one type of game, either linear or open world, which is a massive shame because both can offer so much to someone looking to be entertained.
I really wasn’t that interested in Skyrim as launch date rolled around. Sure the initial teasers and live action launch trailer were impressive but nothing about the game really grabbed me. Reading previews, speaking toRyan and Jenn about their Eurogamer hands on I just didn’t feel like I needed to play the game. It also didn’t help that the only other Elder Scrolls game I played, Oblivion, bored me to tears. “What changed Joe?” I hear you say. Well, I read a couple of reviews where the writer had told of the stories that he had been able to be a part of whilst playing the game, not even on the main quest missions, but random acts that happen that bring Skyrim to life.
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